Total compilation time: 3175 milliseconds.Ĭ:\NintendoSDK\Tools\CommandLineTools\MakeNso\MakeNso.exe "C:\Users\ytpre\TheCrossoversSwitch\Temp\StagingArea\Native\SwitchPlayer.nss" "C:\Users\ytpre\TheCrossoversSwitch\Temp\StagingArea\SwitchPlayer.nspd\program0.ncd\code\main" returned true Time Compile: 578 milliseconds Locale.cpp Time Compile: 677 milliseconds SwitchFileUtilities.cpp Time Compile: 823 milliseconds LibraryLoader.cpp Time Compile: 846 milliseconds TimeZone.cpp Time Compile: 850 milliseconds MultiplexIO.cpp Time Compile: 851 milliseconds Environment.cpp Time Compile: 890 milliseconds Cryptography.cpp Time Compile: 1122 milliseconds Directory.cpp Time Compile: 1385 milliseconds SocketImpl.cpp Output directory: C:\Users\ytpre\TheCrossoversSwitch\Temp\StagingArea\NativeĬache directory: C:\Users\ytpre\TheCrossoversSwitch\SwitchIL2CPPCache\il2cpp_cache Version is 2018.3.14f1, Any help would be appreciatedįailed running C:\Program Files\Unity\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe -convert-to-cpp -emit-null-checks -enable-array-bounds-check -dotnetprofile="unityaot" -compile-cpp -platform="Switch" -architecture="ARM64" -configuration="Release" -outputpath="C:\Users\ytpre\TheCrossoversSwitch\Temp\StagingArea\Native\SwitchPlayer.nss" -cachedirectory="C:/Users/ytpre/TheCrossoversSwitch/Assets/./SwitchIL2CPPCache/il2cpp_cache" -plugin="C:/Program Files/Unity/Editor/Data/PlaybackEngines/Switch/Tools\Il2CppPlugin.dll" -additional-include-directories="C:\Program Files\Unity\Editor\Data\PlaybackEngines\Switch\Tools/il2cpp\bdwgc/include" -additional-include-directories="C:\Program Files\Unity\Editor\Data\PlaybackEngines\Switch\Tools/il2cpp\libil2cpp/include" -verbose -enable-stats -stats-output-dir="C:/Users/ytpre/TheCrossoversSwitch/Assets/./SwitchIL2CPPStats" -libil2cpp-static -additional-defines="DEBUGMODE=0,UNITY_RELEASE=1,IL2CPP_USE_SOCKET_MULTIPLEX_IO=1" -configuration="ReleasePlus" -profiler-report -map-file-parser="C:/Program Files/Unity/Editor/Data/Tools/MapFileParser/MapFileParser.exe" -directory=C:/Users/ytpre/TheCrossoversSwitch/Temp/StagingArea/Managed -generatedcppdir=C:/Users/ytpre/TheCrossoversSwitch/Temp/StagingArea/il2cppOutputīuilding SwitchPlayer.nss with SwitchToolChain UnityEngine.GUIUtility: ProcessEvent(Int32, IntPtr) Could not find a part of the path "C:\NintendoSDK\Resources\SpecFiles\".Īt System.IO.FileStream.ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) in :0Īt System.IO.FileStream.ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) in :0Īt (wrapper remoting-invoke-with-check) System.IO.FileStream.ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool)Īt System.IO.StreamReader.ctor (System.String path, encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize, System.Boolean checkHost) in :0Īt System.IO.StreamReader.ctor (System.String path, encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) in :0Īt System.IO.StreamReader.ctor (System.String path, System.Boolean detectEncodingFromByteOrderMarks) in :0Īt System.IO.StreamReader.ctor (System.String path) in :0Īt (wrapper remoting-invoke-with-check) System.IO.StreamReader.ctor(string)Īt +MetaDataEditor.Create (System.String path) in C:\buildslave\unity\build\PlatformDependent\Switch\Editor\Managed\SwitchMetafileGenerator.cs:151Īt (System.String originalPath, System.String destPath, `1 documentationOptions, System.String iconDestinationPath) in C:\buildslave\unity\build\PlatformDependent\Switch\Editor\Managed\SwitchMetafileGenerator.cs:185Īt (UnityEditor.BuildTarget target, UnityEditor.BuildOptions options, System.String installPath, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String stagingAreaDataManaged, UnityEditor.RuntimeClassRegistry usedClassRegistry, report) in C:\buildslave\unity\build\PlatformDependent\Switch\Editor\Managed\PostProcessSwitch.cs:180
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